I created a Pokémon alert watch application that alerts users when rare Pokémon are in the area, through a pairing with the users Pokémon Go mobile application and account. Users can scroll through Pokémon on their watch or phone in the Pokémon Alerts section in order to select the Pokémon that they are looking for.  When there is a rare Pokémon in the area, the watch will vibrate and display the Pokémon that is in the vicinity.  Users can choose whether or not to pursue the Pokémon through selections made on the watch interface.  If a user chooses to chase the Pokémon the watch will display arrows and a map to alert users where to turn.  Once the user has reached where the Pokémon is located, the user can select the Pokémon and the Pokémon catching screen will appear on the watch screen. The user can then use a throwing motion with their watch hand to successfully catch the Pokémon. 

Intended Users

Avid users of Pokémon Go who are looking for specific Pokémon to catch and who also utilize their smart watch daily

The Process


I started off the processes of creating a Pokémon watch app paper prototype by pitching the idea to my peers.  They liked the idea and encouraged me to pursue it.  Additionally, they provided me with suggestions of features and functions, such as being able to make a throwing motion with the watch.  I found it was helpful for me to voice my ideas and receive initial feedback on the watch application before I begin sketching and building a prototype. 


After receiving feedback on my idea, I begin to sketch out what I envisioned for the interface of a watch Pokémon app.  I reflected upon my experience utilizing the Pokémon Go mobile application and created a set of watch interface interaction in order to help users accomplish their goal of catching rare Pokémon.  


I built a smart watch out of cardboard and utilized cardstock paper in order to create strips that would slide between the face of the watch.  I broke the strips of paper up into different stages of the Pokémon catching process. I started of by creating the watch home screen.  From the home screen, users can select the Pokémon Alerts icon which will take them to an inventory of all the Pokémon that they have not caught or seen more than five times.  On the Pokémon Alerts mobile page, all Pokémon would be available, so that if a user is searching for a particular Pokémon they will be able to be alerted when that Pokémon is in the area. 

After a Pokémon Alert has been set, the user can go about their normal day.  When the Pokémon is in the area the watch will vibrate and display the Pokémon on the watch face.  The user can choose to chase the Pokémon by clicking on the Pokémon.  However, if the user does not wish to chase the Pokémon at that moment, the user can click on a red button instead, which would take the user back to the smart watch’s home screen.  

If the user chooses to chase the Pokémon the watch would display a map with a pin pointing to where the Pokémon is located.  Additionally, the watch would display arrows that direct the user where to turn in order to reach the Pokémon’s location quickly.  

Once the user has reached the Pokémon’s area, the Pokémon would appear on the watch’s screen and the user would click on the Pokémon in order to catch the Pokémon.  Once the Pokémon has been selected the Pokémon would appear on the watch’s screen with Pokéballs, similar to the way that Pokémon appear on the Pokémon Go catch screen. While users could try and throw Pokéballs at the Pokémon on the watch screen or on their phone, the watch would also prompt users to make a throwing motion with their watch hand in order to catch the Pokémon.  Users could make a throwing motion to try and catch the Pokémon.  Once the Pokémon has been caught, three gold stars would appear on the watch screen, followed by the Pokémon’s statistics. 

Below is the video that I created in order to demonstrate the functionality and flow of the Pokémon Alerts smart watch app. 


After I created the Pokémon Alert’s smart watch app out of cardboard and paper, I brought the prototype into my UX Prototyping classroom in order to be tested and critiqued by two of my peers.  Overall, my peers liked the idea of the smart watch app and enjoyed the Pokémon drawings I had created.  However, they also offered me some suggestions to improve the app.  My peers questioned how the user would know where to throw the Pokéball while catching a Pokémon.  They were concerned that users would be forced to work extra hard or to look at unnecessary amounts of screen.  Through brainstorming, my peers and I came up with the idea that the watch could direct users where to throw the Pokéballs through a series of vibrations based on the location of the watch and the location of the Pokémon.  



This was my first time make a paper prototype using cardboard and paper slides.  It was initially a struggle for me as I attempted to figure out how all of the pieces were going to fit together, but with a little hot glue gun magic I was able to utilize cardboard in order to create a representation of a smart watch. 

Additionally, while my peers critiqued my implementation of having the users perform a throwing motion to catch Pokémon, they enjoyed the added motion and functionality of the app.  Having users perform a throwing motion to catch Pokémon adds an additional element to the app and makes catching Pokémon appear a bit more real. 

Learned Lessons

One of the things that I learned through this project was that I need to elaborate more on the ideas that are within my head.  In addition to asking me about how the user would throw a Pokéball, my peers questioned small, but important functionalities of the app, such as how would the Pokémon Alert disappear once the Pokémon has been caught or how if the user hasn’t seen or caught the Pokémon how would it look on the watch interface.  Such questions made sense in my head as I was thinking about the flow and functionality of the app; however once my peers verbally asked me the questions during our critique session I was forced to fully consider and explain several additional actions of the app that I had not demonstrated within my video or my testing session with my peers.  These questions allowed me to consider different aspects of the app as well as realize that in the future I need to elaborate more on my ideas and explain them fully.  

Tools Used

  • Sketch Book
  • Cardboard
  • Cardstock
  • Basic classrooms tools (scissors, colored pencils, etc.)
  • Hot Glue Gun