Delphi Social Club Online Community  


Why this matters  


Project Focus

Through sponsorship and guidance from Ryther, a leading behavioral health service nonprofit in the Greater Seattle Area, we created a system aimed at fulfilling the social needs of Delphi Social Club members online and offline. Our platform, the Delphi Social Club website, goes beyond typical website design with a focus on community building, interactivity, and safety specific to supporting this community.

Intended Users

Our intended users are autism spectrum and autism-adjacent young adults, approximately ages 18-24. This neurodiverse population correlates with atypical behaviors related to sensory integration, attention, and / or learning conditions.


My Role

  • Client point of contact
  • Project lead for Ideation & Design process portion
  • Generated content and design deliverables

Key Skills

  • Circle of Friends interviewing
  • Wireframing
  • Usability Testing
  • High Fidelity Mockups

Key Tools

  • Figma
  • Adobe Illustrator
  • Mural


The final deliverable was a set of high fidelity mockups that were given to Ryther with the intent of being developed into a website. Ryther is currently working on implementing our designs within the Aspiring Youth Program and hopefully the website will be up and running soon.    


service blueprint dashed process-02.png

Secondary Research

For my Capstone project at the University of Washington I chose to work with Ryther, a leading behavior health service nonprofit. Ryther sponsored the development of a hybrid online-offline social network platform for autism spectrum and autism adjacent young adults belonging to Ryther’s Delphi Social Club, a subset of Ryther's Aspiring Youth Program. This group occasionally faces social challenges that are often associated with autism spectrum and autism adjacent characteristics, such as building social skills or adapting offline social skills to an online environment.  

To understand the needs and qualities of our intended users my team and I started our project process by conducting secondary research.  Our secondary research focused on the demographics of our intended users, the work that has been done on autism and human-computer interaction, and the design of online communities.

Primary Research

After gaining an understanding of the problem space we met with groups of autism spectrum and autism-adjacent young adults to understand their perspective and interactions online and offline.

View our primary research report to read a full explanation of our methodologies and findings

Ideation & Design 

We utilized several tools to continue understanding the problem space and transfer our understanding from research to ideation. To implement our findings from our research and ideation we created a set of wireframes based on our design principles: simplicity, clarity, and seamlessness.

View our ideation and design write up to dive deeper into our ideation and design methodologies and implementation


How might we....

How might we bring food to where you are?


How might we welcome deviations in your routine?

How might we create a grab and go food experience?